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Archive for January, 2010

3 items.

winter mix

January 13th, 2010 | by RyanG
Posted In: Blog

This was meant to be a fall mix. But now it’s winter. So it’s a winter mix.

picture of rain to indicate winter:
Rainy day

wintermute -download-

I didn’t muss with the metadata of the songs, so the order may come out to be whatever. But I did put them in an order. If you feel like making a playlist to set the order to what I intended, here is the order.

If you don’t feel like doing that, I’m sure everything will be okay.

Notes: this is examples of some of the stuff I’ve been listening to lately (it’s not really representative, though, since at least 50% of what I listen to is hardcore punk, and there’s none of that on here). The first few songs are nearly entirely synths and drum machines.

Does anyone have more Kilowautthours? I also have a 7″, but it’s early stuff and is unspectacular post-punk. I like this travels in constants vol.17. Are there really 16 other volumes?!

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Fleeing

January 12th, 2010 | by RyanG
Posted In: Blog

Here’s a sketch from last session. A giganto fire elemental emerged from some lava after we killed a Derro, and we were like, “Nuts to this!” So we fled. This picture shows Johanna, Cirocco, and Kolm (vaulting over an anvil).

fleeing

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Dungeon drawings

January 2nd, 2010 | by RyanG
Posted In: Blog

Hey there. Here are a couple more drawings I did during this last campaign. They depict real (fake) events.

At one part we entered a room, and in the middle was a cactus with a potato-man tending to it. Twinkle walked up and touched the cactus, and he tripped out.

potato bite

Later on in that dungeon we battled a young dragon. The dragon was flying just a few feet above the ground as we battled him. My character is a gnome, so she’s short. So for my attack I marched right up to him and grabbed his dragon balls, inflicting moderate wounds via pull/twist. And so:

dragon balls

It’s fun to draw these. I wish I made more scenes. I’ll be DMing soon, though, so I might have to start devoting my spare time to actual work.

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